Oathwake title artwork showing the world of Anachron inside the lettering, viewed from the stone heights of Stonewake.

Stonewake falls away at the southern edge, and Anachron opens beneath it: roads like threads, trees like dark cloth, and broken water flashing through impossible stone.

For a moment, the city gives you the world instead of instructions. It is beautiful. It is too large. It is waiting.

What is Oathwake?

A text-forward RPG about identity and consequence.

Rooms That Matter

Explore through rooms, exits, descriptions, signals, and local context. Place is not just scenery. It is structure, history, danger, and opportunity.

Identity-Driven Progression

Class, skill, weapon, oath, wound, choice, and memory all shape what your character is becoming over time.

Consequential Combat

Combat is built around weapons, armor, protection, wounds, posture, timing, and the identity of the fighter using them.

The World Below

Stonewake gives you the edge of the world.

SW_MID_OVR_001 — Southern Overlook

Looking into Anachron

From the mid-tier of Stonewake, the city does not explain itself. It opens. The roads below run outward like threads. The forest gathers in dark folds. The water breaks and flashes far beneath the stone.

This is the first promise of scale: the player is not being handed a menu. They are being handed distance, choice, and a world too large to understand all at once.

First Threshold

Anachron

At the crossings of history, oath, ruin, and becoming, the world remembers more than it explains.

Starting Lens

Stonewake

A city of height, stone, threshold, temple, road, and view. Before the player is told what to do, they are shown that the world is waiting.

Realm Map

The world has names before it has answers.

A public-facing map preview for Anachron: roads, rivers, districts, dangerous places, crossings, ports, and the first visible shape of the wider world.

Dense labeled realm map of Anachron with Stonewake, HighGuard, the Great Tree, The Vein, Baystar Port, and surrounding regions.
Early labeled realm map preview. Names, routes, and boundaries may continue to evolve during development.

Tutorial Preview

The first lessons are about reading the world.

01

Look

Read the room before you act. Details matter.

02

Move

Use exits, paths, thresholds, and local context to travel.

03

Act

Forage, observe, search, speak, train, fight, and commit.

04

Become

Your actions begin to shape identity, skill, and consequence.

Development Status

Oathwake is being built foundation-first.

Current work is focused on core systems: rooms, actions, identity, classes, skills, weapons, armor, receipts, learning, and long-term progression.

Current Site Status

  • Landing page: title art version
  • World map preview: added
  • Follow Development dashboard: added
  • Game login: later
  • Shop / Forge: later

The Forge

Custom relics are not open yet.

The Forge is a future place for custom items, supporter relics, and player-requested artifacts. For now, the doors are closed while the foundations of the world are built.

No purchases, accounts, or custom-item requests are available during this early site phase.